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Shoto = a practitioner of shotokan karate (now called "Ansatsuken").TAP = Boxer's Turn Around Punch (hold 3P or 3K, then release).HF = Street Fighter II' Hyper Fighting (USA).SF2CE (or just CE) = Street Fighter II' Champion Edition.WW = Street Fighter II The World Warrior.SF2 or SF II = Street Fighter II (all versions).The following move should be performed 'close' to the opponent in the standing position so that the close animation of the move activates. j.Fierce, perform a Fierce whilst in the air. The following move should be performed in the "in the air" position (After having held up in the Y-axis). cr.Fierce, perform a Fierce whilst crouching. The following move should be performed in the crouched position (held down in the Y-axis). st.Fierce, perform a Fierce whilst standing. The following move should be performed in the standing position (neutral in the Y-axis). ~ = Immediately after, e.g "Strong~Fierce" means press Fierce IMMEDIATELY after Strong.KKK or 3K - all three kicks simultaneously.Roundhouse (RH) - fierce kick (also called HK).PPP or 3P - all three punches simultaneously.X-axis functions cannot be used in conjunction with another X-axis function and vice versa. X-axis functions can be used interchangeably with Y-axis functions and vice versa. Charge - Hold a tilt - Hold the stick in either B or D (Depending) then move to F or U respectively.
Super street fighter 2 moves list full#
360/FC - Full circle - Complete a full rotation of the stick.DP - Dragon punch/Shoryuken - Tilt stick forwards, then to downward, then to downward and forward.HCB - Half circle backward - Tilt stick forwards, then to downwards and forward, then to downward, then to downwards and backward, then backward.HCF - Half circle forward - Tilt stick backwards, then to downwards and backward, then to downward, then to downwards and forward, then forward.QCB - Quarter circle backward - Tilt stick downwards, then to downwards and backward, then backward.QCF - Quarter circle forward/Hadouken/Fireball - Tilt stick downwards, then to downwards and forward, then forward.B - Backward/Back - Tilt stick backward/away from the opponent.F - Forward - Tilt stick forward/towards the opponent.Street Fighter 2 runs on Capcom Play System 1 (CPS-1) arcade hardware, the same as other popular Capcom games such as Final Fight and Captain Commando.
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After defeating the 8 selectable chars from SF2, the player still must overcome the four Grand Masters in order to beat the game.ĭuring the game, there are bonus stages where the player must destroy a car, falling barrels and a pile of oil cans, earning points according to his success at doing that. Each fighter have a lifebar, and the player must deplete the opponent's one (using normal/special attacks, grabs and throws) to win. The player choose a fighter in an eight character roster and must face all of them, under a given time limit per round. Street Fighter 2 is a fighting game, which means it features matches between two characters in an one-on-one combat fashion. Introducing most of the mechanics present in the genre to this day, Street Fighter 2 brought a revolution to arcades back in the 90s and set a new level to the world of competitive gaming. Street Fighter 2 is arguably the first true fighting game.